5 Essential Tips for Maximizing Your Experience at Nutanix .NEXT for Bloggers
I saw a tweet today (shown below) that reminded me of 27th August, 2012. This was the day that VMware published this article, which demonstrates how VMware vSphere (5.1 at that point) could achieve 1 million IOPS in a single VM. Things have undoubtedly gotten better in vSphere 5.5, and even more so with vSphere 6.0, which was recently released. Even though the test setup at the time (3 years ago) required two dedicated all flash arrays for this one VM, it demonstrated clearly that the hypervisor is not a bottleneck to storage. It also clearly demonstrated that even using VMFS and going through multiple layers to the storage and back, isn’t a bottleneck to high performance. vSphere itself adds so little overhead that it’s a great platform for running any workload. This is important, because 3 years on from this test we have all sorts of things running on top of vSphere in the ever increasing capabilities of the platform. Even high performance storage controllers and not just the varie
At Nutanix the last couple of days I’ve been invGPUvolved in the testing of the new vGPU features from vSphere 6 in combination with the new NVIDIA grid drivers so that vGPU would also be available for desktops delivered via Horizon 6 on vSphere 6. During this initial phase I worked together with Martijn Bosschaart to get this installation covered and after an evening of configuring and troubleshooting I thought it would be a good idea to write a blogpost on this new feature that is coming. What is vGPU and why do I need it? vGPU profiles deliver dedicated graphics memory by leveraging the vGPU Manager to assign the configured memory for each desktop. Each VDI instance will have pre-determined amount of resources based on their needs or better yet based on the needs of their applications. By using the vGPU profiles from the vGPU Manager you can share each physical GPU, for example a NVIDIA GRID K1 card has up to 4 physical GPU’s which can host up to 8 users per physical GPU re
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